changes in polyobject render since 1-1-00?

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chopkinsca
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changes in polyobject render since 1-1-00?

Post by chopkinsca »

I have a map with a polyobject that has bad visuals (see it through the wall, etc). It doesn't happen in 1-1-00 but it does in the current version 1-1-04
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NeoHippo
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Post by NeoHippo »

I know this doesn't answers your specific question, but most unwanted visual effects are caused by a polyobject crossing a linedef or by moving in a non-convex sector.

Could you show a screenshot of the map layout for the polyobject ?
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chopkinsca
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Post by chopkinsca »

I assure you it's set up properly. It worked fine on any of the previous versions for quite some time. I doulbe checked if they didn't cross lines and the sector it moves in is rectangular.
Too lazy to get a screenshot...
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Graf Zahl
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Post by Graf Zahl »

chopkinsca wrote: Too lazy to get a screenshot...

Too lazy to investigate. Give me more, please.
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Tormentor667
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Post by Tormentor667 »

Got the same errors.
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chopkinsca
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Post by chopkinsca »

Fine, here's a demo. open the door in the middle and watch the poly-object on the right from different directions. I checked the map out and it doesn't glitch in 1.1.00, but does in the latest (1.1.4)
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poly.zip
the file
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Graf Zahl
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Post by Graf Zahl »

Looks like the node builder doesn't find the polyobjects anymore. When processed externally with zdbsp the map works as intended.
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chopkinsca
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Post by chopkinsca »

Yeah, just tried it straight with ZDBSP and it works fine. Must be another problem on Doom Builder's end.
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Graf Zahl
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Post by Graf Zahl »

fixed. This got broken when I made some changes to load UDMF maps.
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