I really want you to implement it
Area near you lights in OpenGL
Moderator: Graf Zahl
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				kimo_xvirus
 - Posts: 3
 - Joined: Fri May 30, 2008 18:24
 
Area near you lights in OpenGL
I mean in software mode and vanilla Doom, the area near you lights but in GZDoom's OpenGL it doesn't
I really want you to implement it
			
			
									
						
										
						I really want you to implement it
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
- 
				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
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				Gez
														 - Developer

 - Posts: 1399
 - Joined: Mon Oct 22, 2007 16:47
 
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				Enjay
														 - Developer

 - Posts: 4759
 - Joined: Tue Aug 30, 2005 23:19
 - Location: Scotland
 
I was thinking the same thing.  That would be something for a user mod rather than something to include in the engine IMO.
Personally, I like the fact that GZdoom doesn't do this. I always disliked the way a wall would suddenly appear in front of you in a dark room, as if by magic, just because you went close to it.
			
			
									
						
										
						Personally, I like the fact that GZdoom doesn't do this. I always disliked the way a wall would suddenly appear in front of you in a dark room, as if by magic, just because you went close to it.