HUD models!!!
Moderator: Graf Zahl
- Alex-bomber_Man
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HUD models!!!
Why can't be implemented support for HUD weapon models? It would be wery usefull,
evenmore: i need that because in my project QUAKED DIMENSION everything is made
in models (only some effects use PNG sprites), and with quite a nice graphics sprite-HUD
looks awfull =( Please, work with that
evenmore: i need that because in my project QUAKED DIMENSION everything is made
in models (only some effects use PNG sprites), and with quite a nice graphics sprite-HUD
looks awfull =( Please, work with that
- Nash
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- Alex-bomber_Man
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- Alex-bomber_Man
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- KeksDose
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- Graf Zahl
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To be honest, I recently spent most time on Doom writing my Doomscript compiler and I'm sure that that will be my main focus for the upcoming months as well. So unless I get some help better don't hold your breath. I simply don't have the time to add all this stuff myself.
If I could get someone willing to flesh out the entire model stuff (it's far too basic right now) I'd be really grateful. Of all the things it's probably the thing I feel the least motivation to work on.
If I could get someone willing to flesh out the entire model stuff (it's far too basic right now) I'd be really grateful. Of all the things it's probably the thing I feel the least motivation to work on.
- Alex-bomber_Man
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- Nash
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Graf, may I ask what exactly is keeping the models from working with the HUD? What kind of technical difficulties do you run into?
I always assumed that the MODELDEF parser will easily replace any sprite frame with a model.
I guess that something in the HUD weapon sprite code is very different and therefore models have to be handled differently?
I always assumed that the MODELDEF parser will easily replace any sprite frame with a model.
I guess that something in the HUD weapon sprite code is very different and therefore models have to be handled differently?
- Graf Zahl
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- Nash
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So basically, it's not really "difficult" (compared to the alpha PNG bug that you initially dismissed but eventually fixed, or other bigger renderer features like vertex lighting and unanchored sprites, etc), you just didn't code it (for whatever reason) when you were initially designing the model code?
- Graf Zahl
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