Primarily I want this because I was playing a level that I'd made and I wandered under a 3D platform as it lowered. Rather than casually standing there with a platform pushing down on my head until I got out of the way, logically I should have been taking damage from it.
I can see 4 ways in which damage should happen to a player:
1 - no damage - the current situation
2 - damage if the floor pushes down on the player from above
3 - damage if the floor pushes up on the player from below
4 - both 2 and 3
Obviously, how damaging etc would be nice too. Would this be possible? (Or maybe it can be done already somehow - but I couldn't see/think of anything.)
Crushing 3D floors
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Yeah, it would be nice - but there's a little problem:
It would require a completely new set of action specials, significant changes to the floor/ceiling movement code (because the code assumes that a rising ceiling/lowering floor cannot crush) and probably some other things I haven't thought about as well.
It would require a completely new set of action specials, significant changes to the floor/ceiling movement code (because the code assumes that a rising ceiling/lowering floor cannot crush) and probably some other things I haven't thought about as well.
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