A couple of tiny ideas for the automap

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dertiof
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Joined: Fri Dec 14, 2007 19:01

A couple of tiny ideas for the automap

Post by dertiof »

Forgive me if this is impossible or whatever, but my understanding is that GZDoom isn't necessarily limited by the Doom palette, so, is there any possibility that the colour selection sliders in the automap config were made so they don't "snap" to the 256 regular Doom colours? I like having lots of different colours for things but it can be a little ambuguous, for instance there are about 60 browns in the normal palette but zero cyans. Not a big deal or anything but it'd be nice if it's not difficult.

Another idea I had is to allow all the different "types" of line to be set individually on the overlay as well as the nomal map. I like to go overlay only but sadly this means that certain line types always have the same colour. I actually fixed this for myself in the source by just setting the overlay to use the variables from the "regular" automap and recompiling, and that works fine, but maybe others would like the option without having to resort to that.

Anyway, neither of these is a big deal, just throwing out some ideas I had while playing GZDoom recently. Thanks for listening :P
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Graf Zahl
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Post by Graf Zahl »

This has been added to ZDoom shortly after this post - but I seem to have missed this suggestion. All am_ color CVARS now represent the real RGB colors.
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