r127 stronghold warping flat problem

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Enjay
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r127 stronghold warping flat problem

Post by Enjay »

[edit]

This is a Zdoom bug, now reported here:

http://forum.zdoom.org/viewtopic.php?f=2&t=17856

[/edit]

Noticed in map str03 of the Stronghold demo beta available from the Zdoom thread in projects.

This looks like the gl_clamping_bug problem, but toggling the cvar makes no difference.

I don't know what it is related to because I've looked at other WADs that use warping floors and they do not seem to show the problem.

Correct appearance in GZdoom release version
Image


Incorrect in r127
Image
Last edited by Enjay on Sun Jun 29, 2008 1:17, edited 1 time in total.
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Enjay
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Developer
Posts: 4753
Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

OK, a bit more digging. I don't think it is anything to do with warping. Rather, it's to do with scaling. This line in the script:

Sector_SetFloorScale(14, 3, 0, 3, 0);

when applied to a regular floor in r127 will give the same effect.

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