[r129] Dynamic lights invisible on level start

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Nash
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[r129] Dynamic lights invisible on level start

Post by Nash »

Things with dynamic lights (like torches and candles) don't draw their dynamic lights properly until the player fires his weapon.

An easy way to try this is Doom 2 MAP25. The candles will only light up when you fire your pistol.

Tested with lights.wad autoloaded; lights.wad taken from the SVN which was built from the lights project in gzdoom.sln.
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Gez
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Post by Gez »

The lights project from the SVN actually results in lights.pk3. :)

But yeah, it does happen.
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Post by Nash »

Oops, typo. I still work with the WAD format even to this day and it's just stuck in my mindset...

(So yeah, I really meant lights.pk3, not .wad)
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Post by Enjay »

Yup, you can see it right at the start point on map01 if you have a dynamic light attached to the armour helmets. No light when you start. Fire the pistol and the light appears.
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Post by Enjay »

Not too much of a surprise, I guess, seeing as how the thread hasn't been moved, but, to confirm, this still happens in r131.
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Post by GuntherDW »

it also happens here
(linux 64b build, but i have bigger problems to take care of :p)
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Graf Zahl
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Post by Graf Zahl »

fixed. Actually, this was a very old bug that just got un-hidden by an optimization I recently added to speed up rendering on large maps without any lights present.
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