Texture Rendering Bug

Bugs that have been resolved.

Moderator: Graf Zahl

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Eisenfaust
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Joined: Thu Jan 05, 2006 2:10
Location: Imperial City, Cyrodiil

Texture Rendering Bug

Post by Eisenfaust »

Hello, Graf Zahl:

I have noticed as of late that, in the latest version of GzDoom, that floor textures sometimes don't render properly when levels are called up (ie: the floors sometimes end up as untextured blocks with flat colors) . Toggling "Enable Hi-Res Textures" sometimes rectifies the problem, but most of the time the problem only gets called back when I enter another room on that same level (I've repicated this problem with or without mods installed on numerous maps).

Here are my system specifications:

E-Machines T2825 with Athlon XP 2800+
256MB GeForce FX 5200 OC
1024 MB RAM
Running Windows XP


Hopefully this helps in diagnosing the problem.
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Enjay
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Post by Enjay »

Try typing gl_clamping_bug 1 at the console.
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Eisenfaust
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Location: Imperial City, Cyrodiil

Post by Eisenfaust »

The problem appears to have been solved by that console command, but I'll let you know if any of it persists afterward.
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