There seems to be 2 bugs with 3D floors and splashes.
1. When you have a 3D floor over a normal floor with terrain splashes, and you shoot the 3D floor, the Splashes appear on the 3D floor even though the 3D floor's floor texture isn't something that uses Terrain Splashes.
2. Something more minor, shooting 3D floor water rarely cause splashes, even when using a floor textures with terrain splashes.
3D Floor Splash problem
Moderator: Graf Zahl
- Eriance
- Posts: 150
- Joined: Wed Mar 29, 2006 19:36
- Location: Everywhere and nowhere
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Re: 3D Floor Splash problem
Rarely, or not at all? I don't remember 3-d liquids in GZDoom ever generating splashes because of a technical limitation... ?Eriance wrote: 2. Something more minor, shooting 3D floor water rarely cause splashes, even when using a floor textures with terrain splashes.
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Look at E1M2 in this test wad, it uses a 3D floor to make a pool, and it has splashes. (E1M1 is the same pool using transfer height instead.)
- Eriance
- Posts: 150
- Joined: Wed Mar 29, 2006 19:36
- Location: Everywhere and nowhere
- Contact:
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Sorry Gez, I really meant to say that GZDoom doesn't generate splashes at all when shooting hitscans into 3-d liquids.
... and as expected, E1M2 of that WAD you posted has the same problem.
Eriance - I'm surprised you got them to show up at all. I've never been able to get them to ever show up since the very first release of GZDoom in 2005.
... and as expected, E1M2 of that WAD you posted has the same problem.
Eriance - I'm surprised you got them to show up at all. I've never been able to get them to ever show up since the very first release of GZDoom in 2005.