[r110] Memory Leak

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Tribeam
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Joined: Tue Aug 05, 2008 23:49

[r110] Memory Leak

Post by Tribeam »

Well the title says it all, i've created some decorate for a project and the result causes a serious memory problem, now im not sure if its me doing crappy decorate but it seem to not happen in skulltag

here is a pic of GZDoom using 700mb of memory
Image

and here is a pic of skulltag in the same circumstance
Image

and here is an example wad i created causing the leak.
Attachments
MemLeak.rar
(910 Bytes) Downloaded 74 times
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Graf Zahl
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GZDoom Developer
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Post by Graf Zahl »

Please re-report this at the ZDoom forum. The problem is that you are spawning new objects in such a high quantity that the garbage collector never manages to process everything and can't delete the garbage.
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