r179 Hang when exiting

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Enjay
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r179 Hang when exiting

Post by Enjay »

I realise that this won't give you much to go on, but at least I'll mention it in case someone somewhere is able to add some more information. Using SoulPriestess' compile of r179 I have twice had a hang when quitting the game.

The first time it happened, I had played E1M1 of Heretic and then moved on to E1M2. Shortly afterwards, I quit. When I did so, it looked like GZdoom was exiting normally, I play full screen but, when I quit I get a brief view of a Window frame (title bar etc) as the Windows desktop is brought back into focus and the game releases it's control over my machine. :)

This time, however, I got to the point where the Window frame was visible, but the contents of the Window were just black. The music continued playing and the game was stuck like that. I did have my mouse pointer back and I was able to click on the X button in the top right of the Window to try and close GZdoom. However, this didn't close the game. After a delay, I got the "this program is not responding... end now" Windows dialogue. After a few tries, eventually GZdoom did indeed get closed by this method.

The second time was very similar. However, I have also been able to play without any such problems.
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Rachael
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Post by Rachael »

Hmm... this could be a problem with my compiles. I've noticed this too, but thought nothing of it. I just thought there was some new code that was causing this. You have never had this with any of your own compiles?
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Post by Enjay »

Nope, this is the first time I've had it. You are using a different version of FMODEx to me. Maybe that's it?
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Post by Rachael »

I highly doubt it's FMod. *shrugs* I don't know, to be honest with you. I'd definitely need more time to sort it out.
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WolfyGirl
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Post by WolfyGirl »

you make us of the mouse buttons to get to the new level?
that won't succeed until you use an keyboard key for this problem. ( fire key )
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Post by Enjay »

I'm not sure how that relates to this problem. I quit after playing E1M2 for maybe 30 seconds or so. During that time, the map was working fine and I had pressed mouse buttons and keyboard keys. I quit by pressing Esc, the up arrow (to jump to quit), hitting enter and then Y. It was shortly after that where GZdoom hung.
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