I dont know how to explain this, but normal games have BSP bend the dynamic light rather than the ugly look GZdoom produces.
http://max2.tradingsystems.net/DOOM0036.jpg
http://max2.tradingsystems.net/DOOM0037.jpg
Anyway to change this? If you do will it cause fps lag?
[won't change]BSP to bend dynamic lights
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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You need some much more complex lighting system to achieve this. Without precalculated light maps and complex data structures (PVS) the processing time is prohibitive. If you check out Doomsday you will see similar effects. The only port that does it differently is Vavoom but that is using the approach I described. Don't expect this to change because then I'd have little time to do anything else anymore.