Code: Select all
//Sparkling Lights
script 2 OPEN
{
thing_activate(2);
thing_deactivate(1);
Light_ChangeToValue(7, 112);
delay(random(10,200));
thing_activate(2);
thing_activate(1);
Light_ChangeToValue(7, 255);
delay(random(10,200));
restart;
}
Code: Select all
Actor ParticleSpawnerWhite
{
Height 0
Radius 0
Speed 1
PROJECTILE
+NoBlockMap +NoGravity +NoSector +NoInteraction +NoClip -Solid +CLIENTSIDEONLY
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1
TNT1 A 0 A_Jump(224, 2)
TNT1 A 1 A_SpawnItem("WhiteParticleA1", 0, 0, 0)
Stop
TNT1 A 0 A_Jump(192, 2)
TNT1 A 1 A_SpawnItem("WhiteParticleB1", 0, 0, 0)
Stop
TNT1 A 0 A_Jump(160, 2)
TNT1 A 1 A_SpawnItem("WhiteParticleA2", 0, 0, 0)
Stop
TNT1 A 0 A_Jump(128, 2)
TNT1 A 1 A_SpawnItem("WhiteParticleB2", 0, 0, 0)
Stop
TNT1 A 0 A_Jump(96, 2)
TNT1 A 1 A_SpawnItem("WhiteParticleA3", 0, 0, 0)
Stop
TNT1 A 1 A_SpawnItem("WhiteParticleB3", 0, 0, 0)
Stop
}
}