Carnevil wrote:Graf Zahl wrote:Carnevil wrote:Ah, I see. Well, any idea what version of OpenGL you need then?
BTW, I currently have a GeForce4 440 MX (EWWWWWWW).
You shouldn't have any problems with that. I never specifically check the OpenGL version but 1.2 should be sufficient.
What are your problems, exactly?`
Well, for one, the screen is not centering properly when I'm using 640x480 (my preferred resolution). In ZDoomGL I had this problem, but was able to correct it by setting gl_vid_refresh to 60. However, that doesn't seem to fix it here :\
Adjust your monitor. It isn't properly set up for the refresh rate the game
uses. You have to do this for each refresh rate separately.
Plus, the variable is called gl_vid_refreshhz so setting gl_vid_refresh won't do anything.
Also, the screen becomes very dark and discolored. Normally I have to set the gamma to about 1.5 before it's at the same level of brightness in software mode. Even then, it still looks quite "off". I tried taking a screenshot, but the screenshot actually appears to be perfectly lit and colored; quite different from what I have on my screen.
Any ideas?
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If you have to go to a gamma of 1.5 to get a comfortable level of brightness something is not right. For me even 1.0 is slightly brighter than the software renderer. But this is nothing the software can do much about. As you said, the screenshot looks all right. But on the way from the graphics memory to the monitor something goes wrong.
Maybe if you posted your startup log it could give some clue.