[r279] Crashing with the latest internal build of Stronghold

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Tormentor667
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[r279] Crashing with the latest internal build of Stronghold

Post by Tormentor667 »

It crashes after starting a new game and where it should switch to STR01, crashlog attached. By the way, I get countless DECORATE errors of missing actors that I didn't get some releases before, what has happened there?
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Graf Zahl
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Re: [r279] Crashing with the latest internal build of Strong

Post by Graf Zahl »

Tormentor667 wrote: By the way, I get countless DECORATE errors of missing actors that I didn't get some releases before, what has happened there?

What has happened? Quite simple: I greatly enhanced the error checks of DECORATE code to find such things. Previously they were silently ignored.
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Post by Tormentor667 »

Okay, that's of great use :) I found several bugs now that I haven't even been aware of ;)
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Post by Graf Zahl »

The crash happens in the SBARINFO drawing code but I can't reproduce it. The game starts fine.

EDIT: On the FTP I can only find 185. Where's 200?
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Post by Tormentor667 »

That's strange... I haven't even defined a SBARINFO. Conc. 200, looks like it got lost, I will just upload the latest build that still produces this bug
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Post by Enjay »

Tormentor667 wrote:Stronghold b200, you know where to get it
Irony. ;)

Anyway, I put r281 online earlier today. It might be worth checking to see if it still shows the problem.
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Post by Graf Zahl »

Works for me, except that a few maps grind my computer to a crawl. STR30 is particularly bad and the fast scrolling sky makes it worse.
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Post by Tormentor667 »

Tried it with r281 of GZDoom and b213 of Stronghold, no difference. The problem seems to occur when I switch from one map to another, for example at startup, TITLEMAP is running and starting a new game switches to STR01. If I launch the game with -map STR05, I can play STR05 until I finish the map and would automatically switch to MAP99, same crash. This also happens with "map" and "changemap" in the console.

New crashreport attached.
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Post by Rachael »

It's just too big, Torm. Just too big. *tease* ;)

In any case, yeah, it does work perfect with previous versions of GZDoom.
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Post by Graf Zahl »

The crash occurs when the statusbar tries to draw weapon info but the player doesn't hold a weapon. I fixed the immediate cause but what I don't understand is why it doesn't crash for me.

EDIT: Crash only happens when ZDoom's original fullscreen HUD is active. I never use that.
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