[1.0.16] 3D floor Brightness Bug
Moderator: Graf Zahl
- Eriance
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[1.0.16] 3D floor Brightness Bug
I've just noticed a 3D floor bug in the most recent official version, although im sure sure if it's been mentioned. In the old versions, the brightness of the 3D floors top is determined by the 3D floor spawn-sector's brightness, while the brightness below is controlled by the 3D floors's control sector (without the special flag that disables this). However, in the most recent version, there is a slight visual glitch. When a 3D floor rises the top brightnes will continuous flicker between the that of the spawn and that of the control sector's light levels. It didnt used to do that. This can be seen in DE's Map03 at the very end where the Cybruisers first appear.
- Enjay
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I noticed this last night too but it was late so I was going to check it again properly myself when I got home today. A little test map that I did a while back for an entirely different reason shows the effect. I'll see if I can find the file - I'm sure I posted it on here...
[edit] I think it's this one but I can't check ATM.
http://www.zen64060.zen.co.uk/3d_floor.zip
If it is the right file, you should be able to shoot a switch to raise a 3D floor. As the floor raises, look at the top of the floor. It should behave as Eriance describes.
[/edit]
[edit] I think it's this one but I can't check ATM.
http://www.zen64060.zen.co.uk/3d_floor.zip
If it is the right file, you should be able to shoot a switch to raise a 3D floor. As the floor raises, look at the top of the floor. It should behave as Eriance describes.
[/edit]
- Graf Zahl
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