r295 Clavnox torches fall through a 3D floor

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

r295 Clavnox torches fall through a 3D floor

Post by Enjay »

http://www.doomworld.com/idgames/?id=15491

Play this in 1.1.6 and warp to map07. Right at the start there are some torches sitting on 3D floors.

Play it in r295 and the torches start at the right height but immediately fall through the 3D floors.

For info, the torches have a z height of 145 units and the top of the 3D floors is at 144 (I think - the floors are Vavoom-type (type 0) and I haven't used them myself). I know it's a Vavoom WAD but I thought it might be indicating something wrong with the GZdoom 3D floors.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Actually, you are mistaken. The floor's height is indeed 144 but the torches are at 145-8 = 137.

And the reason this doesn't work anymore are your problems with a player starting on a 3D floor. Looks like the logic needs to be refined a bit...
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Graf Zahl wrote:145-8 = 137.
Doh! Of course it is. Silly me. That's what I get for rushing a couple of bug reports before I went out.
Locked

Return to “Closed Bugs”