First I apoligize if this is in the wrong sub-forum as it has nothing to do with a hardware error but nevertheless it affects this version.
I'm currently working on a mammoth of a project: Hell Revealed II UV Max (100% kills and secrets) these demos are intended for entertainment purposes to be uploaded to my Youtube account. Which is why I chose not to use PRBoom, while I do enjoy my authenticity I thought the crowds would enjoy the orgy of blood Nashgore has to offer

However since I'm very fond of the sight of nostalgic software sprites I've been recording my demos in ZDOOM (2.2.0 - r748). Then I was having doubts whether to utilize OpenGL after my task was complete, in order to gain a sharper picture quality. I delved into the GZDOOM archive and came across v1.1.00 which used r748 as a ZDOOM build.
Yet to my horror the demos still continued to go out of sync, I received no warning unlike the newer versions. I can't comprehend what the problem could be, perhaps something to do with the coding?
So before I accept the horrifying truth, condemning my videos to the shade of good ol software I'm curious to know.. Can anyone shed some insight on the matter?
