[fixed]Minor (or minus) bug with AltHUD DM frag counting

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Enjay
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[fixed]Minor (or minus) bug with AltHUD DM frag counting

Post by Enjay »

Just noticed this very minor problem. If you are playing a DM game and you kill yourself, you get a frag taken away. This can take you into minus frags.

If you are using AltHud, then the minus (-) sign in front of your frag count is missing. It works in all other HUD/Bar modes, so it's just an ALtHUD thing.
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Graf Zahl
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Post by Graf Zahl »

Fixed.

You can do it yourself. Extract FONTDEFS from GZDOOM.WAD and replace the font definition with:

Code: Select all

HUDFONT_DOOM
{
	- STTMINUS
	0 STTNUM0
	1 STTNUM1
	2 STTNUM2
	3 STTNUM3
	4 STTNUM4
	5 STTNUM5
	6 STTNUM6
	7 STTNUM7
	8 STTNUM8
	9 STTNUM9
	NOTRANSLATION 109	// don't touch the shadow color!
}
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Post by Enjay »

OK, well that was easily done. The minus sits a little low compared with the other numbers though. I guess it's just sitting the bottom of the graphic in line with the numbers.

Whilst we are on about the AltHUD, what are the ST and AC stats below the kills (etc)? I'm assuming they are Armour Class and Strength (Strife?).
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Post by Graf Zahl »

Stamina and Accuracy - for Strife. Why did you switch them on to begin with. For non-Strife games you can set hud_showstats to 0 again.
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Post by Enjay »

Graf Zahl wrote:Stamina and Accuracy - for Strife. Why did you switch them on to begin with.
Thanks. I switched them on because I was just looking through the ini and saw the option, so I tried it out to see what it did.
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