EDIT: What I mean is, the mouse cursor 'sticks' to the center of the screen. When moving the mouse, the cursor also moves, but snaps back towards the center. So when in game, the cursor 'jumps around' your crosshair.
This behaviour is present ingame and in the menus. The mouse is 'released' in the same instant you press 'y' when quitting. I can then move it away from the center, just before the window/gameview gets destroyed and gzdoom exits.
I'm new to the forums, and yes I did read the 'posting bugs'-guideline

This is happening on a 64bit-linux build. I know this kind of thing can have a lot of different causes, that don't necessarily lie within gzdoom.
But:
Zdoom doesn't have this, neither has GZdoom's software renderer.
So this definitely contained in the GL renderer.
I also don't get this with any other openGL(+sdl) apps.
EDIT: Only in fullscreen mode. Windowed works fine.
I'm using Gentoo Linux, everything X11 related is pretty new.
I'm also using the opensource drivers for my ati 9800(r300), current kernel etc.
So, are any other linux users out there who have experienced this problem?
Or maybe other problems?
I was pretty pleased after checking out svn a couple of days ago. I could build with (nearly) no hassle. And basically everything works(stability is another issue...).
Considering that not too long ago (G)Zdoom was a no-go for linux people, I'm really impressed
