[r306]: GZDoom crash when using IDFA/IDKFA

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DuduKrazy
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[r306]: GZDoom crash when using IDFA/IDKFA

Post by DuduKrazy »

for some weird reason, gzdoom crashes when i'm using either the IDFA/IDKFA cheat code or the "Give all" command in DuduKrazy's Guns III. It never happened before in older versions, but i suspect that there's something very wrong with the wad file.

Here's the wad file

http://rapidshare.com/files/209319517/Le-guns3.rar
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CrashReport.zip
The Crash Report
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Graf Zahl
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Post by Graf Zahl »

Does it still happen in r309? There have been some significant changes to the weapon code recently.
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Enjay
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Post by Enjay »

It does:

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Post by Graf Zahl »

Argh! And that so shortly after ZDoom 2.3.1. :(
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DuduKrazy
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Post by DuduKrazy »

is there really something wrong with the wad file? what should i do?
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Post by Graf Zahl »

Update to 1.2.01.
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Post by DuduKrazy »

i downloaded the revision 311 of gzdoom and i tried to use the idfa/idkfa cheat code. the program no longer crashes.
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Post by Enjay »

DuduKrazy wrote:is there really something wrong with the wad file?
I did notice some errors being printed to the console when I loaded it. They were nothing to do with the crash, but GZdoom was warning about some lines of code where, I think, you have used A_CustomPunch and there were also some warnings about actors sharing edit numbers.

The custom punch error, IIRC was to do with it expecting an actor name for a puff where you had written "1" as a parameter instead. The editnum conflicts can be fixed using the "replaces" command.
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