After looking at the version of the file from zdoom, I figured that changing line 3415 from
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P_LoadTranslator(!level.info->Translator.IsEmpty()? level.info->Translator.GetChars() : gameinfo.translator);
Code: Select all
P_LoadTranslator(!level.info->Translator.IsEmpty()? level.info->Translator.GetChars() : gameinfo.translator.GetChars());