This problem is existing in 1.2.01 but not in 1.1.06, that's what I can say so far. Here is the code for the KEYCONF lump in question (from UTNT)
Code: Select all
clearplayerclasses
addplayerclass Marine
addplayerclass Scout
addplayerclass Commando
weaponsection "TNT3-New Weapons"
setslot 2 NewPistol
setslot 3 NewShotgun NewSuperShotgun
setslot 4 NewChaingun STMinigun
setslot 6 PlasmaRifle Flamer
setslot 8 PyroCannon
So the problem is that in the latest version of GZDoom, I can't select the Rocket Launcher, the Fist and the BFG9000 anymore although I haven't touched slots 1, 5 or 7 in any way. The only weapons available are those for which I have applied a weapon via "setslot". In 1.1.06 this worked as intended. "Setslot" redefined the slots, and all the other slots stayed the same making it possible to select the Rocket Launcher, the Fist and the BFG.