I'm trying to compile GZDoom in a while, and got no success so far.
Here are the currently errors I get:
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Thank you!
Moderator: Graf Zahl
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Thanks for replying.Gez wrote:Either you did not install the FMOD Ex API, or you did not configure MSVC to look in the relevant directories.
http://zdoom.org/wiki/Compile_ZDoom_on_Windows
The other problem is odder.
Yeah, I've already done this. Thank you
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OK, I installed the Platform SDK, but it still not working (got the same errors)... I don't know what to do in VC++ to include this since the instructions at the wiki page mention only where to download this (otherwise I'm misunderstanding, I found this page somehow confusing).Gez wrote:So you can't even install VC++ completely now? Your computer must suffer from several problems.
Windows.h is normally installed by the Platform SDK, as Enjay said. You do not need the .NET Framework for compiling ZDoom, though. Does the VC++ installer really require it? I don't remember.
Just be sure to have VC++ configured correctly, with the directories set as explained on the wiki for FMOD Ex, the DirectX SDK, the platform SDK, and NASM.
Well, you've got that "Set Up Directories" section a bit after the download section... But that should be mostly the same as in WG's tutorial anyway.Adeon wrote:I don't know what to do in VC++ to include this since the instructions at the wiki page mention only where to download this (otherwise I'm misunderstanding, I found this page somehow confusing).
Mmmm... Yeah, I don't think I could be able to do such a thing since I'm just starting with VC++.Enjay wrote:Yeah, the Wiki article kind of implies that some of the paths will get set up automatically. However, I've had to add them manually both times that I've set things up. The environment variable version of the paths didn't work either. I had to set them explicitly to the install directories.