missing exit trigger
Moderator: Graf Zahl
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- Posts: 22
- Joined: Fri Oct 05, 2007 22:10
missing exit trigger
I have been checking oput the latest version of GZDoom (1.2.01), and found a major bug! In Ultimate Doom level e2m9, the exit linedef (which you trigger by walking on it) doesn't work, and is not marked as an exit trigger on the automap. This , of course, makes it impossible to exit the level without cheating. What is going on?
- Rachael
- Developer
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- Joined: Sat May 13, 2006 10:30
Re: missing exit trigger
Works fine for me.
Are you sure you didn't accidentally edit the level yourself?
You should probably check your IWAD hashes.
Are you sure you didn't accidentally edit the level yourself?
You should probably check your IWAD hashes.
- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Re: missing exit trigger
Works for me, too. So somewhere among your data something must be broken.
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- Posts: 22
- Joined: Fri Oct 05, 2007 22:10
Re: missing exit trigger
Weird - just tried it again with another copy of the Ultimate Doom IWAD - and the exit in question worked this time. But the "faulty" IWAD didn't appear to have been edited - the linedef was marked as a exit there. So I don't know what happened.