[no] ability to turn off depth fog only
Moderator: Graf Zahl
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[no] ability to turn off depth fog only
Currently in GZDoom, when you disable the depth fog, you disable all fog; I would like to have an option that just disables the black depth fog that appears normally throughout levels, but not any fog that the level designer sets.
- Graf Zahl
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Because it mucks up too much stuff, especially for brighter sectors, and where other types of fog are involved.
Say, if a sector is 240 and the sector next to it is 224, up close they look like they should, with very little differences between them. But the further away you go, the larger the contrast is between them, until the 224 sector looks almost pitch black, with the 240 sector still being bright.
An example of it messing with other fog is TNT3, the large pit area with the brownish fog, the cages on the other sides of the pit come out as black voids, which IMO ruins the effect.
Unfortunately, your depth fog is just way to different from actual Doom depth fog, to the point of where I would rather not have it at all.
Say, if a sector is 240 and the sector next to it is 224, up close they look like they should, with very little differences between them. But the further away you go, the larger the contrast is between them, until the 224 sector looks almost pitch black, with the 240 sector still being bright.
An example of it messing with other fog is TNT3, the large pit area with the brownish fog, the cages on the other sides of the pit come out as black voids, which IMO ruins the effect.
Unfortunately, your depth fog is just way to different from actual Doom depth fog, to the point of where I would rather not have it at all.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
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- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
-
- Posts: 106
- Joined: Fri Sep 02, 2005 9:15
- Location: Texas
Yeah, you're right, I should've looked a bit more into that before saying anything. So that problem popping up in one of my maps is out of the way.The TNT3 effect is because these cages also contain fog (much darker though.)

Anyway, just downloaded 0.9.12 the other day, and I have to say, great job. This looks a thousand times better than the old fog.
