http://forum.zdoom.org/viewtopic.php?f=37&t=22918
I use shader fog because I want the Doom fog. Unfortunately this doesn't play well... see attached screenshot.
The only way to "fix" it is to turn off "shaders for fog" but then I don't get Doom fog.

Moderator: Graf Zahl
That's not a bug but a feature.BlackFish wrote:Adding to this, brightmaps for walls dont work if there is a wad that has a new texture lump (like ksutra). The flats however do work.
ds201 wrote:New render???
Will it support paralaxx mapping, which doesn't require dynamic lights like spec, and bump?