[BUG] killing multiple Voodoo dolls = multiple death message
Moderator: Graf Zahl
- nwbeeman
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- Joined: Mon Oct 17, 2005 1:18
- Location: Tampa
[BUG] killing multiple Voodoo dolls = multiple death message
If you make a level with two or more "voodoo" dolls close togeather, and then turn god mode off and fire any weapon that could kill the player at their current health, it would print "player died" as many times in the console as the same number of voodoo dolls that where killed by the shot. Voodoo dolls that are far enough away so they don't get affrected by the explosion dont add to this list.
- Graf Zahl
- GZDoom Developer
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- nwbeeman
- Posts: 146
- Joined: Mon Oct 17, 2005 1:18
- Location: Tampa
Good explination.Graf Zahl wrote:Well, considering that your soul dies each time a voodoo doll is killed it makes sense somehow, doesn't it?
Anyway, since this is a ZDoom bug which can't be produced under reasonable circumstances I won't bother fixing it.
You can re-post this at the ZDoom forum though.

I just figured i would post it. You must live on these forums or something dude, i posted this like 5 minuites ago.
- TheDarkArchon
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- nwbeeman
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- Graf Zahl
- GZDoom Developer
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- Soultaker
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I believe nwbeeman is correct in his theory.nwbeeman wrote:Still, I think he lives here. Prehaps he is not human but a computer program, who lives in the fourms source code and on a computer in an empty house, fixing and writing GZDoom, and posting on the forums.TheDarkArchon wrote:He posted 9 minutes after you