Build error (linking)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Inuyasha_989
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Joined: Sun Sep 04, 2005 3:05

Build error (linking)

Post by Inuyasha_989 »

I have no compiling/building experience what-so-ever. I tried building the newest GZdoom source after gathering the required SDKs/Libs, and it went thru most of it just fine. But once it started linking, it went balistic! I'm using Visual Studio .NET 2003 Enterprise Edition (omg hax :P).
Spoiler: WTF
If anyone can desipher this, i'd deeply appreciate it.
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wildweasel
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Post by wildweasel »

Looks like it's something to do with the FLAC libraries - did you forget to get those?
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Graf Zahl
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Post by Graf Zahl »

FLAC is included as a sub-project. It should compile automatically.

But the project is not the cleanest. Maybe you have to update the path to the created library.
Inuyasha_989
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Joined: Sun Sep 04, 2005 3:05

Post by Inuyasha_989 »

Everything seems to match up, and I havent changed a thing in the source. It appeared that FLAC had already been compiled/built, and music_flac.h only includes the decoder.h file located in FLAC/FLAC++. I dont understand this...
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