r520 27 Compile errors

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Enjay
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r520 27 Compile errors

Post by Enjay »

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4>Linking...
4>gl_lightdata.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_renderer.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_skydome.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_sprite.obj : error LNK2019: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A) referenced in function "public: void __thiscall GLSprite::Draw(int)" (?Draw@GLSprite@@QAEXH@Z)
4>gl_walls_draw.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_weapon.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_drawinfo.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_flats.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_portal.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_scene.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_shader.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_models_md2.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_models_md3.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_decal.obj : error LNK2001: unresolved external symbol "class FRenderState gl_RenderState" (?gl_RenderState@@3VFRenderState@@A)
4>gl_sprite.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_walls_draw.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_weapon.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_renderer.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_flats.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_portal.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_scene.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_skydome.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_models_md2.obj : error LNK2019: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z) referenced in function "protected: static void __fastcall FDMDModel::RenderGLCommands(void *,unsigned int,struct FDMDModel::FModelVertex *,class Matrix3x4 *)" (?RenderGLCommands@FDMDModel@@KIXPAXIPAUFModelVertex@1@PAVMatrix3x4@@@Z)
4>gl_models_md3.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_decal.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>gl_drawinfo.obj : error LNK2001: unresolved external symbol "public: void __thiscall FRenderState::Apply(bool)" (?Apply@FRenderState@@QAEX_N@Z)
4>../gzdoom.exe : fatal error LNK1120: 2 unresolved externals
4>Build log was saved at "file://c:\Doom\GZdoomSource\gzdoomcomp\Release\BuildLog.htm"
4>zdoom - 27 error(s), 0 warning(s)
Sussudio
Posts: 98
Joined: Tue Jul 14, 2009 21:49

Re: r520 27 Compile errors

Post by Sussudio »

Same here.
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Graf Zahl
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Re: r520 27 Compile errors

Post by Graf Zahl »

Damn. I always commit from the 'src' directory and forget the altered project file... :(
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