I'e noticed some strange rendering glitches in the newest builds. Below are some screenshot.
http://img33.imageshack.us/i/gzdr553renderbug01.png/
The projectiles are actually below the water, but their graphics are rendered as if they were ontop. This wasn't the case in older builds.
http://img38.imageshack.us/i/gzdr553renderbug02.png/
The Cacodemon Sprites are cut off. It's conformed to the shape of a pillar behind it.
http://img14.imageshack.us/i/gzdr553renderbug03.png/
The cacodemon bodies are rendered as if they were ontop of the water, but their colors are green as they should be.
http://img36.imageshack.us/i/gzdr553renderbug04.png/
The Textures are subjected to the green hue, but the body of the mancubus isn't
[r553]Strange 3D floor rendering Bug
Moderator: Graf Zahl
- Eriance
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- Graf Zahl
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Re: [r553]Strange 3D floor rendering Bug
Did you by any chance have sprite billboarding set to x/y?
- Eriance
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Re: [r553]Strange 3D floor rendering Bug
For the projectiles yes. I used the FORCEBILLBOARDXY for them.
- Graf Zahl
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Re: [r553]Strange 3D floor rendering Bug
fixed. When optimizing the flat rendering I accidentally removed one variable that was critical for sorting translucent sprites.