All - rotating models changing shape

Moderator: Graf Zahl

Locked
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

All - rotating models changing shape

Post by Enjay »

I don't really know whether I should class this as a bug but it is certainly odd looking at times and often undesired behaviour.

The example map that I posted here:

http://forum.drdteam.org/viewtopic.php?f=24&t=4543

has a rotating model that is roughly sphere shaped. However, due to Doom's unusual 1:1.2 ratio (I think) models that rotate look as if they are changing shape (going from sphere to ellipsoid and back again) if they are set to rotate in anything other than the horizontal plane.

Apparently this requires "2 further fp multiples to be done for each vertex where not using the OpenGL functions. However, ignoring vtx lighting means the OpenGL functions can be used and it just requires one OpenGL transform."

Does that make sense? Anyway, I don't know how easy such a thing is but perhaps this could be looked at?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: All - rotating models changing shape

Post by Graf Zahl »

This goes the same way as any other model feature. Sorry.
Locked

Return to “Closed Feature Suggestions”