Here's a test map:
Here are screenshots of how it looks for me.
Stating out - as expected:

Getting closer - already too bright:

Up close and personal and waaaay too bright

Again, this only happens in Doom lighting mode. All other modes are fine.
and the video I recorded:
http://www.zen64060.zen.co.uk/dynamicsprites.wmv
In the video, as I approach the demon corpse in Doom lighting mode, it gets brighter than it should. Then I try all the other lighting modes and they do not show the problem. Finally, back in Doom mode, I have a quick look at a few other sprites to show that it happens pretty commonly on a level that uses lots of dynamic lights.
As I said, I'm sure that I have seen a similar effect on decals too occasionally.