I can get the problem with nothing autoloaded except lights.pk3. I also generated a completely new ini and set nothing but the critical things. These seem to be light mode Doom (I think others show it but Doom seems best), Fog mode radial and ambient light 0.
Without changing the ambient light setting, the effect is visible but as you approach 0, the effect gets stronger.
I also tend to have my dynamic light intensity set at 0.6 and my light size at 1.2. I think setting the light size to 1.2 instead of the default 1 is why two corpses in map04 get lit up instead of just one as they did in the first pics that I posted.
To get the save games and the pics, all I did was start a game, warp to map04, type "kill monsters" then go and look at the corpses.
I also investigated the other map where the problem exists and, again, the ambient light setting seems to be critical. At the default value, the effect wasn't particularly obvious, but it was there. As the slider got closer to 0, the sprites got brighter and brighter but when the slider hit 0, unlike in map04, the sprites went completely black.
Slider 1 notch above 0:
Slider at 0:
settings:
