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Having had a chance to play the beta, all I can say is that for people who want a top quality WAD that really uses GZdoom features, this is a must download. Parts of it are quite breathtaking.
Congratulations for completing it and getting it released Logan.
Downloading the final version now...
[edit] Holy smoke! The file has got a lot bigger. I'll be downloading for some time. [/edit]
It's quite obvious a lot of hard work and dedication went into making this mod, and it does indeed deserve a cacoward nomination.
However, it does feel a bit repetitive and predictable in some places - additionally, some simple things are NOT intuitive (such as strafe-right for english, alt-fire for weapon reload, etc). I have no idea how you're going to clean that bit up, though, but needless to say, good work on it! I definitely look forward to seeing more from you.
I just had the chance to play it a bit. I won't criticise the gameplay much but here's a few general comments about the presentation:
1. Please do not use the Ghostbusters logo in conjunction with GZDoom! I don't appreciate that. This is my personal avatar in Doom related forums - *NOT* a GZDoom logo!
2. Instead of having a language selection menu better use ZDoom's language capabilities. You can print strings from the language lump with the l: modifier. Just provide one lump with [enu default] and another one with [pt] and everyone will only see the language of choice. Even if you don't English should be the default.
3. Make the intro skippable. After starting the game for the third time it became really annoying to sit through these text screens.