This is what happens for brightmapped sprites in the official version.
Windows Vista x64, ATI 4870 X2, Catalyst 9.10.
[1.3.17] Brightmaps look weird
Moderator: Graf Zahl
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
[1.3.17] Brightmaps look weird
- Attachments
-
- Screenshot_Doom_20091205_051852.jpg (63.3 KiB) Viewed 624 times
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: [1.3.17] Brightmaps look weird
Hmmm... not happening on my nVidia

I tried with brightmaps loaded with and without lights.pk3. Both worked as expected.

I tried with brightmaps loaded with and without lights.pk3. Both worked as expected.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [1.3.17] Brightmaps look weird
It wouldn't surprise me if this is another manifestation of your own dark sprites bug. I recomment to recheck with the upcoming revision.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: [1.3.17] Brightmaps look weird
I'll have a build of r652 online in a few minutes.
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
Re: [1.3.17] Brightmaps look weird
Yup, r652 fixes it.