When loading any maps, online (skulltag) or offline, the building BSP takes way way longer to build.
While loading a map on shotgun frenzy using the "Map" command, it took 40 seconds to build the BSP.
Also happens with loading any other large map. Some took longer, others took shorter, but they all took too long to build the BSP.
But the maps instantly load when using intermission (changemap) or main menu.
This may only effect slower computers like my laptop.
I cannot test on computer, because I don't have my graphics card back yet.
Console map loading makes the BSP building very slow
Moderator: Graf Zahl
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- Graf Zahl
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Re: Console map loading makes the BSP building very slow
That's caused by the progress meter at the bottom of the screen. I was already thinking about disabling it.
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Re: Console map loading makes the BSP building very slow
if that is the whole problem, fell free to disable it.
- Graf Zahl
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Re: Console map loading makes the BSP building very slow
I didn't remove it but added a CVAR (con_ticker) to switch it on or off. Just because you are having problems with it doesn't mean that everyone has so completely disabling it doesn't seem right.
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Re: Console map loading makes the BSP building very slow
actually, i just found out from torr that this has been disabled in zdoom
- Graf Zahl
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Re: Console map loading makes the BSP building very slow
Only when using the D3D renderer. With the software renderer it's still active.
But now that you mentioned it, I noticed that the GL renderer does not flag itself as hardware accelerated which means that a few other options were also disabled. Seems I can remove the CVAR again...
But now that you mentioned it, I noticed that the GL renderer does not flag itself as hardware accelerated which means that a few other options were also disabled. Seems I can remove the CVAR again...
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Re: Console map loading makes the BSP building very slow
Sorry for bumping this old thread, but I am looking for the revision number to what this has been disabled in.
- Gez
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