[r700] Polyobjects in KZdoom7

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Enjay
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[r700] Polyobjects in KZdoom7

Post by Enjay »

http://www.doomworld.com/idgames/index.php?id=11115

No idea how long this has been a problem but some polyobjects in KZdoom7 can looked very messed up in GZdoom.

These look OK (I think) in Zdoom.

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Graf Zahl
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Re: [r700] Polyobjects in KZdoom7

Post by Graf Zahl »

fixed
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