Portal woes

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Gez
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Portal woes

Post by Gez »

As explained in this thread, the portal in this simple map works about as correctly as can be expected in ZDoom, but the entire portaled ceiling is missing in GZDoom and just produces a HOM.
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Graf Zahl
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Re: Portal woes

Post by Graf Zahl »

The portal is badly defined. You tagged it to both the botton and top sector. If you un-tag sector 2 it will work as expected. It working in ZDoom is just undefined behavior.
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Gez
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Re: Portal woes

Post by Gez »

Okay, so the sector seen through the portal needs not to be tagged. I thought it had to.
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Graf Zahl
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Re: Portal woes

Post by Graf Zahl »

No, it must not. You effectively tagged the portal to its ceiling but in the destination area there was just nothing and that's what got rendered.
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