The following procedure crashes GZDoom with an access violation:
1) Start GZDoom in OpenGL mode
2) Go to Display Options -> OpenGL Options and select "Disable GL System"
3) Restart GZDoom
4) Start a new game
5) Change to a different map using idclev or map in the console
I looked at Video Options, and disabling the GL system does not change the renderer to software in there. That could have something to do with it.
This might also have something to do with the rewrite, since it crashes in 1.3.0 but doesn't crash in 1.2.1.
[1.4.03] Crash after disabling GL system
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- NeuralStunner
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Re: [1.4.03] Crash after disabling GL system
I got a "VFE" on closing after accessing that option at all. But, by toggling both these lines to true directly in my INI:
gl_vid_allowsoftware=false
gl_nogl=false
... I did get it to run fine software mode. (But didn't like the look of it much.
)
Setting only gl_vid_allowsoftware=true by itself results in an error, something like "unsupported GL version".
gl_vid_allowsoftware=false
gl_nogl=false
... I did get it to run fine software mode. (But didn't like the look of it much.

Setting only gl_vid_allowsoftware=true by itself results in an error, something like "unsupported GL version".
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Spoiler: System Specs
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Re: [1.4.03] Crash after disabling GL system
I don't think this bug is specific to any card. I can definitely reproduce it on my NVidia GTX260.
- Enjay
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Re: [1.4.03] Crash after disabling GL system
Yup, did that with r742 and on typing idclev02 the game crashed. I could hear the music for map02 starting and the console reportedSpleen wrote: 1) Start GZDoom in OpenGL mode
2) Go to Display Options -> OpenGL Options and select "Disable GL System"
3) Restart GZDoom
4) Start a new game
5) Change to a different map using idclev or map in the console
Code: Select all
MAP02 - underhalls
ACS scripts unloaded.
GeForce 285GTX, current driver, Vista64
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- Graf Zahl
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Re: [1.4.03] Crash after disabling GL system
The entire option has been broken for some time now so it's gone now.