Weasel's Mods
Moderator: wildweasel
- TheDarkArchon
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- wildweasel
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That's actually part of what inspired me. I don't think it'll do me much good, though, given that it really requires the Doomguy hands to work.
But progress goes well, in any case. All of the player sounds have been imported (even the death sounds are really cool), and all I really need is a really great tech-based status bar and I'll have the feeling of being at the command of your own assault mecha perfectly down.
As for weapons, the first stage of gathering and editing graphics is nearly finished. Thankfully, many of Nmn's graphics initially lack Doomguy hands, which makes the job a bit easier. I decided to remake the Impact Pistol graphics from scratch so they appear to be attached to a mech-like arm (not humanoid at all). That turns it into what I like to call the Impactor, a sort of piston that hammers enemies (much like UT `99's Impact Hammer). I intend to make the alt-fire very similar as well.
My planned weapons for later on in development are inspired mainly by the Front Mission series of games. We've got little machine guns, gigantic 20mm sniper rifles, semi-automatic shotguns (that's actually planned to be the starting weapon), powerful Recoilless cannons, maybe even an experimental beam weapon.
But progress goes well, in any case. All of the player sounds have been imported (even the death sounds are really cool), and all I really need is a really great tech-based status bar and I'll have the feeling of being at the command of your own assault mecha perfectly down.
As for weapons, the first stage of gathering and editing graphics is nearly finished. Thankfully, many of Nmn's graphics initially lack Doomguy hands, which makes the job a bit easier. I decided to remake the Impact Pistol graphics from scratch so they appear to be attached to a mech-like arm (not humanoid at all). That turns it into what I like to call the Impactor, a sort of piston that hammers enemies (much like UT `99's Impact Hammer). I intend to make the alt-fire very similar as well.
My planned weapons for later on in development are inspired mainly by the Front Mission series of games. We've got little machine guns, gigantic 20mm sniper rifles, semi-automatic shotguns (that's actually planned to be the starting weapon), powerful Recoilless cannons, maybe even an experimental beam weapon.
- Snarboo
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Are you going to make the player taller, Weasel, or keep him around the same size? The reason I ask is because I'm curious how you're going to handle the mecha(ie, is it a huge stomping machine, or a man sized robot). It would probably be pointless to make the player larger or taller, though, since that would mean you couldn't play the mod on any of the default levels without crouching or something.
Addendum:
Ooh, I just realized I made a double chaingun as a mod for BOMB by Xaser using graphics from Necrodome that might just be perfect for this project! I'll post the first frame for scrutiny, and if you like it, Weasel, I'll upload a zip with all the frames!
Addendum:
Ooh, I just realized I made a double chaingun as a mod for BOMB by Xaser using graphics from Necrodome that might just be perfect for this project! I'll post the first frame for scrutiny, and if you like it, Weasel, I'll upload a zip with all the frames!
- wildweasel
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#1: The player remains at the same height, jump height, and movement speed. I'd love to slow him down, give him a super jump, and make him tower over the enemies, but that just isn't possible given that this is a weapon mod only.
#2: If I were to put in a chaingun, I'd probably only use one, and that one chaingun is probably going to be the one from Equinox (that one hasn't appeared in singular form yet, and it's nice and beefy). You can go ahead and use those chainguns freely if you need them.
Unnamed Mecha Mod
* The Repeating Mortar Cannon has been implemented, using the MM-1 graphics from Delta Force: Land Warrior.
* Several more hand-less graphics have been imported, like a large-sized Barrett M82A1.
* The Dynamic Plasma Cannon is implemented with much the same functionality as before, but with different graphics (Nmn's stormtrooper rifle).
* The initial weapon, the Musashi Industries AM-12 tactical mecha shotgun, has been added. It's about three times as powerful as the default pistol, but fires at half the speed.
#2: If I were to put in a chaingun, I'd probably only use one, and that one chaingun is probably going to be the one from Equinox (that one hasn't appeared in singular form yet, and it's nice and beefy). You can go ahead and use those chainguns freely if you need them.
Unnamed Mecha Mod
* The Repeating Mortar Cannon has been implemented, using the MM-1 graphics from Delta Force: Land Warrior.
* Several more hand-less graphics have been imported, like a large-sized Barrett M82A1.
* The Dynamic Plasma Cannon is implemented with much the same functionality as before, but with different graphics (Nmn's stormtrooper rifle).
* The initial weapon, the Musashi Industries AM-12 tactical mecha shotgun, has been added. It's about three times as powerful as the default pistol, but fires at half the speed.
- Snarboo
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That's cool! The Equinox chainguns are pretty nice, and they have plenty of frames and such. As for my modified chainguns, I probably will use them in a project someday in singular form. The way they are now, it looks like you're riding in a mech, and since I don't plan on adding a mecha to any future mods, I'd rather the graphic be used as a single, portable minigun. I might just release the graphics for others to use, too. :)
- wildweasel
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Unnamed Mecha Mod
* It's come to the point that I need a name for this one. Remember there are no changes in the plot, only the fact that Doomguy is inside a mech (bear this in mind when picking out a name).
* Added the Equinox chaingun. I haven't got a real sound added for it yet, nor have I balanced it (currently it's the same speed and power as the SMG).
* The Frag Cannon is added on the SSG's slot. It's powerful enough to down a Manc in just one shot at point-blank, and I'm currently looking for a way to balance it out a bit.
* The Grenade Launcher is added on the Shotgun's slot. It fires a high velocity contact grenade with a slow rate of fire. It uses the "shotgun" graphics by Scero and Corrupt_Marine, though it was accidentally recolored when I saved it, so now it's kinda brownish gray.
* My Chainsaw acts like a fist for some reason. And based on the sprite naming I've chosen, it makes the Impactor look like it's dancing.
* Looking for a better sound effect to add to Jump.
* It's come to the point that I need a name for this one. Remember there are no changes in the plot, only the fact that Doomguy is inside a mech (bear this in mind when picking out a name).
* Added the Equinox chaingun. I haven't got a real sound added for it yet, nor have I balanced it (currently it's the same speed and power as the SMG).
* The Frag Cannon is added on the SSG's slot. It's powerful enough to down a Manc in just one shot at point-blank, and I'm currently looking for a way to balance it out a bit.
* The Grenade Launcher is added on the Shotgun's slot. It fires a high velocity contact grenade with a slow rate of fire. It uses the "shotgun" graphics by Scero and Corrupt_Marine, though it was accidentally recolored when I saved it, so now it's kinda brownish gray.
* My Chainsaw acts like a fist for some reason. And based on the sprite naming I've chosen, it makes the Impactor look like it's dancing.
* Looking for a better sound effect to add to Jump.
- wildweasel
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Been quite a while since I posted progress. Let's see if I can remember what all I did. (And no, I haven't officially moved yet.)
Unnamed Mecha Mod
* Replaced Chainsaw with a big giant M82A1 rifle.
* Added Slugthrower pistol on Shotgun slot (Grenade Launcher will be put elsewhere).
Seriously!
* Added the Sniper Rifle.
* Replaced Plasma Gun with the Laser Cannon, complete with its four-barrel firing sequence.
* Added the Minigun.
* Fixed the sounds on the Chainsaw (no more silence gaps).
ZDoom Secret Level Pack Project
Umm...wait, why am I writing about this if it's so secret?
Unnamed Mecha Mod
* Replaced Chainsaw with a big giant M82A1 rifle.
* Added Slugthrower pistol on Shotgun slot (Grenade Launcher will be put elsewhere).
Seriously!
* Added the Sniper Rifle.
* Replaced Plasma Gun with the Laser Cannon, complete with its four-barrel firing sequence.
* Added the Minigun.
* Fixed the sounds on the Chainsaw (no more silence gaps).
ZDoom Secret Level Pack Project
Umm...wait, why am I writing about this if it's so secret?
- wildweasel
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Seriously!
I'm gonna have to scrap this project - at least, the EDGE incarnation of it. I don't know if it'll work in Decorate on its own, either, so it's going to end up being its own miniature Serious Sam themed level set. Same ideas - one-liners, big guns, gigantic landscapes, and armies of small monsters.
I'm gonna have to scrap this project - at least, the EDGE incarnation of it. I don't know if it'll work in Decorate on its own, either, so it's going to end up being its own miniature Serious Sam themed level set. Same ideas - one-liners, big guns, gigantic landscapes, and armies of small monsters.
- Chronoteeth
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- wildweasel
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The Weasel has returned, with little-to-no progress on the earlier mentioned weapon mods because I was working on a formerly secret mod for Decorate. I present to you:
BATTERIES STILL NOT INCLUDED
Features:
* Entirely energy-based arsenal - no more wussy Glocks; even your FOOT is electified now
* The Crazy Sue, the way it was MEANT to be
* Alternate fire mods
* High quality sounds and smooth animations wherever possible
* Weapons that must be charged, can overheat, and bring new meaning to the old term "Super Fire"
Coming soon as a Doom Armory exclusive (unless ZDoom 2.0.97 is out already - I doubt this, however)
BATTERIES STILL NOT INCLUDED
Features:
* Entirely energy-based arsenal - no more wussy Glocks; even your FOOT is electified now
* The Crazy Sue, the way it was MEANT to be
* Alternate fire mods
* High quality sounds and smooth animations wherever possible
* Weapons that must be charged, can overheat, and bring new meaning to the old term "Super Fire"
Coming soon as a Doom Armory exclusive (unless ZDoom 2.0.97 is out already - I doubt this, however)
- Chronoteeth
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- TheDarkArchon
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- wildweasel
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- TheDarkArchon
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