I noticed at the end of TNT: Evilution on the last map (MAP30), when I hit the switch to raise the steps up to the red key, each step raised slightly less than it should, which makes the key unreachable without crouch-jumping. I haven't seen this bug anywhere else so far. It only seems to happen in 1.4.4 and later, 1.4.3 and earlier work fine. ZDoom 1.4.2 doesn't have the problem either.
Bug Screenshots: (1) (2)
How it should look: (1) (2)
Moving Floors Bug in TNT
Moderator: Graf Zahl
- Graf Zahl
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Re: Moving Floors Bug in TNT
Fixed long ago