Coop/DM 3Dfloors issue

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FrantACs
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Joined: Thu Aug 05, 2010 11:34

Coop/DM 3Dfloors issue

Post by FrantACs »

My map is named MAP01 - that indicates it was meant to be a Signle player map. I have set up spawn points for SP and MP aswell. The map works fine if I play it on Single Player, but if I start in Death Match for example, all the 3Dfloors (sloped and non-sloped), items disappear. Does it have to do something with the cvar settings of the game mode? Please help.
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Gez
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Re: Coop/DM 3Dfloors issue

Post by Gez »

Are you using GZDoom or Skulltag for testing in death match? Skulltag does not display 3D floors in "competitive" game modes for a weird balance reason (3D floors aren't shown for those using the software renderer).

So if you use Skulltag, this is not a bug.
FrantACs
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Re: Coop/DM 3Dfloors issue

Post by FrantACs »

Yes. Sorry, I figured. It's actually pity, because it killed my whole Mod. :( They could actually allow it. Dunno what they mean by "security threat". Like wall-hacks? I think Skulltag was resisting such hacks. Don't think there should be any kind of problem implementing 3DFloors to competetive modes. They just should make something like "sv_allow3Dfloors 1". That could solve the problem. And the wads could be flagged aswell "This wad has 3Dfloors".
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Gez
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Re: Coop/DM 3Dfloors issue

Post by Gez »

Not a question of security, a question of balance. If some players can see where the 3D platforms are and others can't, there's an unbalance. If some players can see the others through a roof, there's an unbalance as well.

But this may change eventually: first because of this, and secondly because of that.
dark-slayer-201
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Re: Coop/DM 3Dfloors issue

Post by dark-slayer-201 »

I believe that when the 3d floors in zdoom is finalized or something close, this may go into skulltag quickly which would also have 3d floors enabled in competitive game modes.
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Gez
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Re: Coop/DM 3Dfloors issue

Post by Gez »

I think it's more of an "if" than a "when" at the moment...
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