
Weasel's Mods
Moderator: wildweasel
- TheDarkArchon
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- wildweasel
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I'd be interested in seeing what it looks like, but I don't know for certain if I'd use the new graphics. If you do end up making these graphics, I'd suggest that the cylinder rotates before firing (since that's the way Vash's revolver works).Snarboo wrote:If you would like, Weasel, I could work on NMN's Revolver frames and make them more animated. I've been thinking about tinkering with them for a while now and adding graphics and animations to show the rounds in the other chambers and even make animations of the cylinder rotating.
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I'm actually working on the extra frames right now. Keep in mind that the bullets/shells in the cylinder were taken from Scuba's HK69 reload frames. Since I'll be doing the rotation frames, you can integrate them however you wish to with your current frames. Here's what I have so far of the first frame, please tell me what you think:
- wildweasel
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- wildweasel
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The Stranger
He was outnumbered so far that mere numbers could not describe it. The very legions of Hell stood in front of him. And all he had was his revolvers.
He holstered one of the guns beneath his coat, holding the white one in his right hand. Suddenly, he reared back in pain, and his arm glowed a pure white. When the glowing subsided, the arm was replaced with a terrible demonic instrument. It appeared to be constructed of bones - though not a human's.
The stranger let out an inhuman scream. A flash of light so bright and pure that one could not hope to see anything afterwards. And when it finally gave way, the legions were no more. There was barely any evidence of there ever having been any legions. The stranger's arm had returned to normal, with the gun in hand.
Then he collapsed on the spot.
He was outnumbered so far that mere numbers could not describe it. The very legions of Hell stood in front of him. And all he had was his revolvers.
He holstered one of the guns beneath his coat, holding the white one in his right hand. Suddenly, he reared back in pain, and his arm glowed a pure white. When the glowing subsided, the arm was replaced with a terrible demonic instrument. It appeared to be constructed of bones - though not a human's.
The stranger let out an inhuman scream. A flash of light so bright and pure that one could not hope to see anything afterwards. And when it finally gave way, the legions were no more. There was barely any evidence of there ever having been any legions. The stranger's arm had returned to normal, with the gun in hand.
Then he collapsed on the spot.
- The graphics are complete for the Demon Arm (everything but the pickup - I'll do that later). The white revolver fades to white, then fades out on the Unmaker graphics.
- Design Decision - the Demon Arm costs health to operate. Unsure if I should add another requirement (ammo) - perhaps if the health requirement is steep enough (90?) then ammo may not be needed.
- Paul
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That's quite cool actually. Only, if anyone haven't noticed, I've messed up the revolver a bit. You see, the top of the cylinder should be parralel to the barrel. Just move the cylinder up a bit and it should be coolSnarboo wrote:, please tell me what you think:

This is easy for fire frames, but it'll be pretty bothersome for reloading frames. If You move them quickly no once will notice this bug.
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- wildweasel
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The Stranger
Sorry - no short story sequence today. I got writers block =P
Sorry - no short story sequence today. I got writers block =P
- Unique pickup sounds for all Shell and Clip pickups.
- Fixed bug where Chaingunners were not dropping weapons (frickin' typos)
- Overhauled Glock's reload sequence. It's now faster and more interesting (The Stranger cocks his pistol instead of hitting the slide-release).
- Added Caligari's splashes to the wad. If he does the rest of the liquid flats, I may put those in too (sans warping because I don't want to compromise compatibility with maps that replace the fwater* textures).
- New splash sound from Return to Castle Wolfenstein.
- An unintended feature: right-clicking when the Glock is full makes the Stranger cock the pistol. No real reason to leave it in, but no reason to rip it out either. It's just cool like that.
- Still haven't got around to coding in the double revolvers and Demon Arm. Nor have I thought up a Rocket Launcher replacement. I'll probably turn the Throwing Knives into the Chainsaw replacement (5 knives to a pickup) and the single black revolver into the Plasma Gun. But the real difficulty here is just coming up with a good explosive weapon (and yes, it has to be explosive).
- wildweasel
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The Stranger
It's special-effects day.
It's special-effects day.
- Added the bullet puff effects from Caligari's Haloguns2, adding my ricochet sounds.
- Finally got around to applying the new bullet puffs to the Power Shotgun.
- Due to performance reasons involving the new puffs and splashes, I changed the Power Shotgun's spread from a 120x1 to a 30x4 (thirty pellets, 4 damage each, same power overall).
- Black Magnum moved from slot 2 to slot 6.
- Black Magnum now replaces the Plasma Gun and has a unique pickup sound.
- Magnum Ammo pickups now replace Cells.
- Ripped the speedloader graphic from Powerslave and used that for small magnum ammo. Large magnum ammo uses the 357 ammo box from Half-Life, seen in ww-mixed2.
- Added ALTHUDCF lump to remove Rockets and Cells indicators on alt-hud.
- Still haven't made the double revolvers and demon arm.
- wildweasel
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- Chronoteeth
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- wildweasel
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Y'know...maybe I'll just post both of them here.
And about the rocket and grenade launcher graphics in Seriously - I do intend to use those someday, so please don't take them (yet).
http://armory.drdteam.org/wwmods/canned/ww-sam.rar
http://armory.drdteam.org/wwmods/canned/ww-mecha.rar
And about the rocket and grenade launcher graphics in Seriously - I do intend to use those someday, so please don't take them (yet).
http://armory.drdteam.org/wwmods/canned/ww-sam.rar
http://armory.drdteam.org/wwmods/canned/ww-mecha.rar
- Chronoteeth
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