[r936] ModelDef scale values in wrong order
Moderator: Graf Zahl
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[r936] ModelDef scale values in wrong order
I'm not sure if its the wiki that's wrong or GZDoom. However, according the wiki page for [wiki]MODELDEF[/wiki] the scale values go in the order of XYZ. But when I test it, it really goes in the order of ZXY. As I said, I don't know if its the wiki that's wrong or GZDoom, but I thought I should report it anyway.
- Enjay
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Re: [r936] ModelDef scale values in wrong order
Just to make sure, are you using the same X,Y,Z as GZDoom? The reason I ask is that most 3D programs treat X as left/right, Y as up/down and Z as nearer/further. However, Doom uses X and Y for coordinate positions on the map when viewed from above so that leaves Z to be height (up/down).
Anyway, regardless of that, I would suggest that it is too late for anything to change in GZDoom because there are already a number of mods set up with the current system and changing GZDoom may break them. So, if anything needs to change, it will have to be the Wiki article.
Anyway, regardless of that, I would suggest that it is too late for anything to change in GZDoom because there are already a number of mods set up with the current system and changing GZDoom may break them. So, if anything needs to change, it will have to be the Wiki article.
- Graf Zahl
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