[1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

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GameFreakDude
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[1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by GameFreakDude »

Video is self explanatory, but I start up Ultimate Doom in GZDoom normally, and in E1M3 about 20% of the time, for some reason, I can walk through this wall. Rockets go through it too, and the first time it happened I found it because a demon was running around in the nothingness behind the wall. Hitscan attacks still collide with it. As far as I can tell all other walls are solid, but I haven't had too much time to test this out. I don't know how to reproduce this and I only seem to be able to do this in GZDoom. If I can replicate this in ZDoom I'll probably go post it over there and disregard this thread, but so far I haven't been able to do this.
Last edited by GameFreakDude on Sat Sep 11, 2010 21:48, edited 2 times in total.
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Rachael
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by Rachael »

In the future, please explain what happens in the video in your post anyway. Videos should be used as nothing more than a support to a report - NOT the main component. Not everyone can view videos and this makes it hard for them.
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Rex Claussen
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by Rex Claussen »

I agree that text descriptions are important. However, his video has the text descriptions embedded in it, and they are at exactly the points in the walk-through to which they apply. This, for me at least, made his description of the problem very clear.
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GameFreakDude
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by GameFreakDude »

Mmk, added a text description to my OP quick.
If it's relevant, here's my .ini file.
I don't think my system specs are relevant to this but I could post them if need be?
dark-slayer-201
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by dark-slayer-201 »

Hmm, I could not seem to reproduce it with both yours and my ini.
Sussudio
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by Sussudio »

It looks like there's no official SVN build for r916 so I can't test this properly, plus I've been unable to reproduce it with r945.

Does it happen with r945? can you record a demo for this revision exemplifying the glitch?
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GameFreakDude
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by GameFreakDude »

Ok this is just extraordinarly bizzare. It refuses to happen in r945, with or without my .ini, and it will not happen in r916 without my .ini. If I do so much as start up GZDoom r916 (with my .ini) from a batch file (let alone with the -record parameter), the glitch doesn't happen, but I can still get it easily enough if I start it up normally.

I really don't know. I guess I wouldn't worry about this bug too much since it apparently needs a very specific environment for it to happen?
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Rachael
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Re: [1.5.2 (r916)] Bug: Walk Through Wall in Ultimate Doom

Post by Rachael »

If it is a bug that does not occur in later versions, usually you can assume it was already fixed.
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