While checking out this bug in E2M6 of Zpack...
http://forum.zdoom.org/viewtopic.php?f=2&t=27786
in the newer version of GZdoom, I accidentally typed in the wrong warp coordinates and the game crashed (CrashReport1). I retried deliberately using incorrect coordinates (2344 -2362) and the crash was repeatable. I tried in Zdoom and an older version of GZdoom and did not get the crash.
The incorrect coordinates place you in the void so I then went back to r1101 and simply switched on noclip and ran around in the void for a bit. Eventually the game crashed using this method too (CrashReport2).
Both crashes were obtained with the build on the DRD SVN site (1101(1102)) but for completeness and perhaps ease, CrashReport3 was obtained with 1.5.5 official.
r1101 Crash while testing Zpack
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
r1101 Crash while testing Zpack
- Attachments
-
- CrashReport3.zip
- Warping to E2M6 2344 -2362 1.5.5
- (19.77 KiB) Downloaded 106 times
-
- CrashReport2.zip
- E2M6 running around in the void with noclip on r1101
- (19.75 KiB) Downloaded 126 times
-
- CrashReport1.zip
- Warping to E2M6 2344 -2362 r1101
- (22.72 KiB) Downloaded 101 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: r1101 Crash while testing Zpack
Hard to say. It's memory corruption so I can't pinpoint the cause because the crash only happens when accessing the corrupted memory.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: r1101 Crash while testing Zpack
fixed. This will also mean a new release because this bug will cause a crash on any map with more than 16 portals.