[already in] Vertical spread for A_(Fire)CustomMissile

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Inuyasha_989
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[already in] Vertical spread for A_(Fire)CustomMissile

Post by Inuyasha_989 »

I'm sure you've heard many people try and suggest adding a vertical spread to custom missiles (fired, or enemy fired), but I'd like to at least see it here where my feature suggestions will be heard.

So how about it? (I tried adding it myself, and I was completely lost :P )
Last edited by Inuyasha_989 on Sat Nov 12, 2005 19:45, edited 1 time in total.
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TheDarkArchon
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Post by TheDarkArchon »

I strongly support the above poster.
Inuyasha_989
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Post by Inuyasha_989 »

Glad to see I've got some support, any more takers? ;)

Seriously, having this would let us make MUCH better weapons (or monsters).
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Soultaker
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Post by Soultaker »

Can already be done for player weapons unless I am wrong. Check the ZDooM Wiki just incase. As for enemies it would be a great idea. The Cyberdemon alone looks gay as hell firing the rocket from his waist. :roll:
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Graf Zahl
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Post by Graf Zahl »

What makes you think that the spawn height of a missile can't be set?
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Post by Inuyasha_989 »

I'm not sure if I clerified properly, I mean like a z-angle for the missiles. Give them an arc (as if you're aiming up/down).
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Graf Zahl
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Post by Graf Zahl »

You already can. The syntax for A_CustomMissile is:

A_CustomMissile(type, spawnheight, spawnoffset_xy, angle, aimmode, pitch)

although pitch only works when aimmode is 2. In this mode the missile isn't aimed at the monster's target though.
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Post by Inuyasha_989 »

What about A_FireCustomMissile?

(That's what I was mainly inquiring about, should have been more clear :?)
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Post by Zeg-Vok »

Graf Zahl wrote:You already can. The syntax for A_CustomMissile is:

A_CustomMissile(type, spawnheight, spawnoffset_xy, angle, aimmode, pitch)

although pitch only works when aimmode is 2. In this mode the missile isn't aimed at the monster's target though.
Why is none of this in the Wiki! DAMN!
Inuyasha_989
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Post by Inuyasha_989 »

Is the same action in A_FireCustomMissile? >_<
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Graf Zahl
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Post by Graf Zahl »

No. And it won't be added. You can use A_CustomMissile in this mode for players as well.
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Post by Zeg-Vok »

Aimmode means what?
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Post by Graf Zahl »

0 means aim at the target.
1 means shoot parallel to a line from source to target
2 means don't aim at all and allow specifying a pitch.
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Post by Zeg-Vok »

I noticed with Aimmode 2, you cant shoot up and down . . .
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Post by The Ultimate DooMer »

So with aimmode 1 the shot fires in a straight line with no z-height changes regardless of spawnheight? (like the chaos serpents in Hexen) Or is that aimmode 2 with 0 pitch?
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