Turns out I have a problem when playing EternalDoom3 with Gzdoom in OpenGL mode, some textures are transparent, which is not the case for example in the old ZdoomGL well in OpenGL mode.
I play the wad, but with some Decorate's, so I need to use the Gzdoom as ZdoomGL is desactualiado.
As I can solve this problem??
thank you very much for your attention

Eternal Doom3 map04 on GZDooM

[mod edit - Image re-hosted and fixed. Original posted at...
http://s3.subirimagenes.com:81/imagen/5689888gzdoom.png ]
Eternal Doom3 map04 on ZDooMGL
