Gzdoom problem in OpenGL mode

Bugs that have been resolved.

Moderator: Graf Zahl

User avatar
NeuralStunner
Posts: 253
Joined: Tue Dec 29, 2009 3:46
Location: IN SPACE
Contact:

Re: Gzdoom problem in OpenGL mode

Post by NeuralStunner »

Eruanna wrote:Additionally, waiting for any version of (G)ZDoom ... takes a while.
Less of a while than for ZDoom, though. ;)
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
Spoiler: System Specs
Locked

Return to “Closed Bugs”